Psyonix is ​​facing backlash for ending in-game trading in Rocket League

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Psyonix, the developer behind Rocket League, stated that trading of items within the game will end on December 5 on all platforms. The decision underlines growing concerns around closed gaming ecosystems and their impact on players’ control over in-game assets, a problem that NFTs aim to solve.

Rocket League’s ecosystem allows players to acquire various items, such as distinctive car models, designs, and accessories, by using multiple currencies in the game or via bundles priced in fiat currency. However, the impending end to in-game trading threatens to alienate some of its significant player base, which reportedly stands at 91.5 million monthly players.

The community responds

The community response was swift and largely negative, reflected in outrage on social media Change.org petition. The petition, which advocated for the continued trading of items in the game, collected more than 11,200 signatures in just over a day. The negative sentiment stems from the substantial investments some players have made, spending thousands of dollars acquiring rare items through in-game credits.

Citing alignment with Epic Games’ broader position on game cosmetics and item store policies, Psyonix The goal is to ensure that items remain non-tradable, non-transferable and non-sellable. This move not only reflects Epic’s overarching policy, but also paves the way for future integration, with plans to introduce a number of Rocket League vehicles into other Epic games, furthering cross-game ownership.

The NFT Paradigm: A Potential Solution?

While Psyonix’s decision reinvigorates the discourse on closed gaming ecosystems, the contrasting open ecosystem model offered by NFTs is gaining momentum. NFTs provide a mechanism to guarantee player ownership and tradability of in-game assets across platforms.

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The Rocket League scenario serves as a poignant reminder of the control and flexibility that could be provided through blockchain technology in gaming environments, potentially mitigating similar controversies in the future.

With a significant portion of the gaming community opposing the end of trading, the unfolding scenario could potentially impact the trajectory of in-game asset management and ownership in the broader gaming industry.

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