The EU focuses on an active role in creating virtual worlds

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The European Union (EU) plans to take a more proactive approach to developing virtual worlds. The aim is to support EU companies and reduce dependence on technical resources outside the EU. This strategic plan aims to bring the concept of a ‘metaverse’ into Europe’s digital future.

The EU approach to virtual worlds

The European Union (EU) is emphasizing the development of what they call ‘Web 4.0’ and virtual worlds that use 3D and Extended Reality (XR) technologies to create immersive environments. Members of the European Parliament (MEPs) have called on the Commission to regularly review existing digital regulations and create new ones if necessary.

Pablo Arias Echeverria, a major EU figure, said: “Europe cannot afford to fall behind in the next digital revolution, nor can we repeat past mistakes. As we enter Web 4.0 with the development of virtual worlds, we need to build a foundation rooted in strong digital rules and EU guiding principles and values. Europe must take the lead in this transition and put citizens at the center of our digital future!”

Currently, only a handful of non-EU companies have a significant influence in creating virtual worlds. Members of the European Parliament (MEPs) believe that the EU should take the lead and ensure that virtual worlds reflect EU values ​​and standards. They also propose to make it easier for European companies to enter this field, promote the responsible use of technology among the public and encourage international dialogue.

Looking at the benefits and risks

Members of the European Parliament (MEPs) see significant potential in virtual worlds, especially for the economy, employment and education. They believe that investing in infrastructure and innovation is crucial. However, they are also concerned about the health consequences that can result from the use of these technologies, such as addiction and the adverse effects on children’s brain development. In addition, they are concerned about data protection, cyber violence and financial scams.

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The provisional report suggests that it is important to ensure that virtual worlds are designed safely and have parental controls. It also includes plans for information campaigns and promoting digital literacy. The report calls for more research into potential risks and making these virtual worlds open and inclusive for everyone, including people with disabilities.

Furthermore, this report is in line with the European Commission’s plans for the future of the metaverse. It emphasizes on establishing new standards and regulations in these digital spaces. The Commission sees virtual worlds as a crucial part of a future where Europe fully participates in the digital world.

As the EU prepares to integrate the metaverse into our daily lives, a focus on security and EU standards is of paramount importance. This approach aims to protect users while recognizing the potential of the metaverse, and ensuring that its development is aligned with the EU’s vision of a secure and inclusive digital future.

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